![]() ![]() Plus in the commented out stuff you can find a bruteforce ghetto finder of ID's if they change over patches. It also doesn't have FindPattern implemented (I was lazy this time). You do not have the required permissions to view the files attached to this post. Activate the trainer options by checking boxes or setting values from 0 to 1. This is the direct code (if anyone wants to check it out before compiling) : Click the PC icon in Cheat Engine in order to select the game process. It consists of Bo圎SP for Killers and Survivors, plus the matrix which I'm reading in the example is kind of bogus and doesn't consider correctly the vertical mouse placement, but it works at 45 degrees with no issue. Long story short, I succeeded at creating that bypass, it allowed me to access the game memory. I will be releasing this bypass at some point later, since it's not 100% ready to be used from the regular users, plus I haven't decided if I should post this for free or ask for a small amount of money to apply this same bypass to the WeScript platform. I've been playing around creating a bypass which involves some ring0 tricks to access memory of protected games from BE/EAC.
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